Is reality an institution built inside of a blender?
Explore and reflect about how to represent the experience of life inside physical-virtual reality through physical-digital tools.
► Define the main existing dichotomies between the digital world-context and the physical.
► Define the main existing dichotomies between the digital objects and the physical.
► Explore the different available techniques for digitalization and materialization (towards and from digital world).
► Review different approaches to the perception of reality.
► Review and explore memory and imagination as inputs to the process of representation.
Create hybrid work of art from my personal reflections on contemporary life in order to engage in conversation with a physical-digital audience.
► Experiment with different approaches to digitalization and materialization events.
► Experiment with different processes for digital and physical evolution.
► Create a series of pieces through different types of physical-digital miscegenation cycles.
For this MA, I would like to explore the context for different subjects:
Reality and fantasy
The relation between reality and fantasy through the history human kind.
Body and mind
Studies reflecting about the relation between body and mind.
► How memory works in our brains.
► The preservation of human history through different media.
► The evolution of digital storage.
►Video games and art.
|I will develop my action research using the following tools:|
|I will keep a record of my MA activities through a personal blog, for this I have set several categories that correspond to specific parts of my process:|
► I will keep record of the sources by publishing a post with reference to the materials I find useful through my research.
► I have a digital folder for de documents I may download and use as reference.
► I also intend to keep a marker folder on my chrome browser for the documents I can not download.