Bringing the chicken to life

I have been working with Jennet for quite a while on the “chicken project”, the latest challenge has been to learn how to properly animate a 3D character using Blender.

 

After a long tutorial and several cups of coffee I understood the basics of character animation and now I am having fun animating this twisted character.

Reflection:

At the beginning of this project I was thinking about using photogrammetry to create static 3D models to use inside of Unity for a “walk around project”, this new knowledge has opened new doors for me and I am now planning to create a series of videos with animated models from meshes built with photogrammetry. My first idea is to create a “moving reality” film.