Around June 2016 I started talking with artist Jennet Thomas, we thought that it could be interesting to explore some sort of collaboration involving animation and photogrammetry.
So I spent the rest of the summer learning how to rig and animate a 3D model, I also did some experiments to learn how to properly create the digital copy of an existing object through the use of photogrammetry.
I worked on two different subjects, first, I made a quite basic model from a stuffed fox that belonged to my wife.
Then I added an armature and animated it.
After this first test, I wanted to work with another character, a rubber chicken that Jennet gave me as a present. This is what I managed to create:
From here, Jennet and I started to discuss how to bring to life the two central characters of a project that she was already working on.
The aim was to create two digital replicas of her partner wearing two different costumes. These replicas will then switch places with the actual actor performing on different digital scenarios
This is an image showing how Jennet captured the real-life performance that she later digitally placed inside the virtual space.
So we found a proper location and ran a photo session getting more than 100 photographs from each character.
Afterwards, I used Photoscan software to create two 3D models. The results was quite unexpected.
However, after having a look at the resulting 3D models, we agreed that the unexpected results actually created new opportunities for experimentation, so we agreed on doing a series of experiments using both characters and some of the results were actually incorporate in the final video. This is a series of videos showing different creative approaches.
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