Light and space

The experience of setting up my final exhibition has been both fun and challenging, after spending more than 4 months focusing on my final piece now I have to split my mind in order to deal with all the details of the exhibition whilst working on the last details of my piece.

I feel pretty lucky because I was given a great space, however, this does not mean that everything is perfect, my biggest challenge so far has been setting up a proper lighting system for the two components of my piece, on this matter, I have to say that for the first time I feel that light has become a very important asset, I guess that in the past, things were simpler because the process of  lighting walls tends to follow more or less the same formula, but setting up a piece in the middle of the space is quite a different matter.

Thanks to Jonathan I also learned that you have to balance elements to get them to work together and you have to be very careful because each new element like a light, a plinth, a shadow could become either part of the piece or worst; a distraction.

Thinking back about my previous exhibitions, I concluded that as a painter, my concerns were limited to very specific matters regarding walls and circulation, and this might be an inherent advantage for flat pieces that are supposed to be hanged on a wall, however, my role as a painter/sculptor working in both physical and digital environments brings new challenges and this will change forever the way I present my work not only in a physical space but also in the way I present it through my web page, social media and even for competitions and exhibition proposals.

Inside the cave – Revisiting the painting

Last week I was able to make a video render of the digital model from my landscape #13 piece. As a final touch, I added a soundtrack by Wagner called “Die Walküre”, I selected this musical background because I wanted to make a connection to a piece called “Der Riese”, a video made by artist Michael Klier. In this piece, Michael used the footage from an airport’s surveillance camera and by adding the sound, he created a narrative that was not meant to exist in the original material.

I am quite pleased with the end result. As a painter, it is quite interesting to me to be able to explore a piece from within and I feel this is really changing and expanding my approach to painting and sculpting and now I am trying to reflect on all the things I am subverting within my practice.

The active viewer

By escaping flatness, the image folds and grows on itself, so the gaze of the viewer is challenged by not being able to see everything from a set point of view, at this point, I am aware that not every viewer feels comfortable about this challenge but I also know that this opens a whole bunch of possibilities for the viewer to interact with the piece.

The evolving image

Painting sometimes becomes boring, I have to say that more than one time in the past, I have felt that the piece I was working on, became so familiar, that working on it was as enjoyable as brushing my teeth. Since I started working on 3D paintings, especially on the standalone ones, I feel that I am constantly challenged by them, not only from a technical point of view but also from a perceptual point of view, and I feel that, by not being able to see all the image at once, it keeps changing.

Shaping accident

Although I knew that using a sculpture as a canvas was a way to challenge my practice as I needed to constantly adapt due to changes in light and terrain, I was not able to imagine how the piece would actually look from within, I guess I was not aware of how it might actually mutate once I added the artificial lighting, changed the scale and added a floating point of view. Another thing I also discovered is that I could potentially intervene bot

Controlling the gaze

By using a camera that runs through a path, and then rendering a video, I am partially controlling the way the piece is looked at. Of course, one could argue that the viewer is now looking at a video rather than looking at a painting, however, I think that by being confronted with the physical sculpture, both elements become strongly bonded inside the viewer’s mind.

In the VR piece, more control is given to the viewer as he/her is able to move his/her head in any desired direction, however, I still have control over the path that the viewer is following.

Seeing with rhythm

For many years I wanted to add sound to my pieces, although I am not creating it at the moment, I am quite pleased to use this magnificent soundtrack, I believe that this adds a new layer to the piece and allows me to increase the dramatic effect obtained with the flashlight-like lighting.

Things to try in the future

  • Make an early 3D model or even playing with the concept of two different layers of paint, one will only be visible from within and the other one will be only visible from outside.
  • Create restricted access areas, forcing the viewer to look from a distance or even prevent him/her from seeing some parts from within or outside the piece.
  • Plan how the camera could potentially move following different paths.

Open call for Anxiety

This blog post is very personal, although it is connected to my practice (I guess everything in my life is), this is my reflection about something that has been affecting me on a personal level; my ever-growing list of artistic opportunities.

This Easter was a nightmare for me as I discovered that I was trying to “bite more than I could chew” and funny enough I was not even able to submit my proposal to just one of the competitions.

I remember a similar time when I decided to create a whole set of pieces for an exhibition in NYC in 20 days, it all started when somebody I knew offered me the opportunity to exhibit there and I decided to turn a holiday break into a nightmare. At the end, it went well… kind of… I did not sell anything and also ruined the trip for me and my girlfriend as we did not even visit Central Park!!!.

I have been like through all my artistic career, I remember that on one year I applied for more than 20 opportunities and was involved in more than 6 exhibitions.

It is a marathon, not a sprint…

A couple of weeks ago I saw an interview with artist Grayson Perry and he advised that artists should think always compare their career to a marathon rather than a sprint. This analogy was perfect for me, especially because since the beginning of this year, I have been feeling tired and more than inclined to make changes in the way I am pushing myself.

Although I have been trying to pay attention only to opportunities that truly connect with my practice, I did not set any kind of rules regarding whether I decide to take part or just let it slip away.

I guess it has always been hard for me to draw my limits. I tend to say yes a lot (as Jennet pointed out) and I am really bad when estimating the amount of effort that a project will actually involve. I even remember that a close friend told me that I always set unrealistic personal goals… maybe it is time to start listening.

A set of rules

I really feel that I need to change my strategy in order to cope wit my practice in the long term. So, whilst holding hands with the spirit of change, I declare that from now on:

-I will only deal with a maximum of two applications per month.

-I will never make new work for an application, I will only push myself to finish work that is already in process.

-I will give myself at least one week to review CV, BIO and STATEMENT.

-I will give myself at least 3 days to take proper pictures and/or document the work I am submitting.

I will never spend more than £40 for competition fees.

 

 

Tate Exchange – giving and receiving

Last Wednesday I participated in the second session at the Tate Modern, It was a very good experience as I managed to present my work to several people and even engaged some interesting conversations, I also got some good feedback from people that do have a genuine interest towards painting.

Tate-Exchange-1 Tate-Exchange-2 Tate-Exchange-3 Tate-Exchange-4

My reflection:

Thanks to this experience I do know that my piece is not for everyone, while some people really spend time teleporting themselves and watching carefully, others are expecting to play a game and quit my piece after a short period of time. I am aware that this is partly because the audience of the Tate Exchange is quite broad and with a huge variety of expectations.

When reflecting on how the whole thing is displayed i.e. physical object, VR immersion, and flat screen real-time transmission, I feel that I should get rid of the teleporting feature and replace it for a continuous navegation, at the moment, my solution will be to create a path for the Camera Rig and ask the VR player to sit down and move his/her head to look around, I feel that in this way, I will get a smoother experience for both the VR player and the spectators, I will also gain control on how the piece is viewed, in the future I could find a way to allow the VR player to move smoothly around the piece and zoom in and out on specific parts of it.

I want to add that I was quite surprised to see that some really young kids really enjoyed the experience.

 

Project proposal v2.0

Working title:

Is reality a subjective construction that revolves around the self?

Aim #1

Explore and reflect about how to represent the experience of life inside physical-virtual reality through physical-digital tools.

Objectives

Explore the different available techniques for digitalization and materialization (towards and from digital world).
 Research about how optics and linear perspective still influence the representation of reality.
 Research and explore memory and imagination as active ingredients of a subjective experience of reality.

Aim #2

Create hybrid work of art that explores reality as a subjective construction around the self.

Objectives

Experiment with different approaches to digitalization and materialization events.
 Explore possible paths to create digital/physical pieces that actively involve the mind and the body of the spectators.
Create a series of physical-digital hybrid pieces

Context

Reality and fantasy
Research about artist connecting  the conscious and subconscious  with the unconscious mind.

Body and mind
Research about the current debate on the definition of the self and the subject and how it acknowledges the existence of the physical body.

Art and Memory
Research about the work renowned Artists in this field.

Painting/sculpture
Research about the works in this field.

VR art
How artist are using VR and how they are tackling the challenge of the “missing body”.

Methodology

Research

Web search:

Library search:

Google, yahoo and duckduckgo
Youtube
Library Database search (e-journals and recorded tv programs.)
Books.
DVDs.
Papers-journals.

Attending Exhibitions:

Collections.
Contemporary artist exhibitions.

 

Action research

I will develop my action research using the following tools:

Sketchbook

Digital diagrams

Digital sketches

Physical sketches

 

Blog posting

I will keep a record of my MA activities through a personal blog, for this I have set several categories that correspond to specific parts of my process:

Research:

Thougts:

Here I will publish all the details about sources of information that I might consider important for my practice e.g. videos, web articles and books. At the end of every post I will put my reflection about this source trying to specify why I found it important. I will also keep record of things that come to my mind in a random basis, maybe while I’m sitting on the train, eating, watching facebook or else.

Tutorials:

My work:

This are the notes an highlights of every tutorial session. Under this category I will post everything I see as an output from my practice: this includes diagrams, sketches, 3D models, gifs, animations.

Influences:

Here I will post references from artists, specific pieces, Quotes and reflections that I find significant to the development of my practice.

Outcomes

Digital pieces:

Physical pieces:

This will be a series of pieces that will only exist in the digital space although they may contain traces of physical world. This series of pieces will exist in the physical space but hopefully will exhibit elements from digital aesthetics.

Physical-digital pieces:

I also want to create work of that can inhabit physical-digital spaces. In this case I want to take this concept as further as I can in order to stitch physical-digital experiences in to one single thing.

Bibliography

I will keep record of the sources by publishing a post with reference to the materials I find useful through my research.

I have a digital folder for de documents I may download and use as reference.

I also intend to keep a marker folder on my chrome browser for the documents I can not download.

Laser cutting – Building the canvas

Today I went to the 3D workshop to use the laser cutter, this time my approach was different because instead of trying to build a 3D structure for my pieces, I decided to cut different pieces from a sheet of Acrylic plastic in order to use them as the base for my 3D painting/sculptures.

laser-cutting-building-the-canvas1

laser-cutting-building-the-canvas2

At the moment I am planning to use this material to achieve two goals; firstly to stop using the MDF sheets (that come as part of pre-made frames) as support for my pieces, and secondly, to be able to make frameless pieces but still be able to hang them form the wall.

Project proposal V1.0

Working title:

Is reality an institution built inside of a blender?

Aim #1

Explore and reflect about how to represent the experience of life inside physical-virtual reality through physical-digital tools.

Objectives

Define the main existing dichotomies between the digital world-context and the physical.
Define the main existing dichotomies between the digital objects and the physical.
Explore the different available techniques for digitalization and materialization (towards and from digital world).
Review different approaches to the perception of reality.
Review and explore memory and imagination as inputs to the process of representation.

Aim #2

Create hybrid work of art from my personal reflections on contemporary life in order to engage in conversation with a physical-digital audience.

Objectives

Experiment with different approaches to digitalization and materialization events.
Experiment with different processes for digital and physical evolution.
Create a series of pieces through different types of physical-digital miscegenation cycles.

Context

For this MA, I would like to explore the context for different subjects:

Reality and fantasy

The relation between reality and fantasy through the history human kind.

Body and mind

Studies reflecting about the relation between body and mind.

Memory
How memory works in our brains.
The preservation of human history through different media.
The evolution of digital storage.

Digital art

Representative Artists.
Video games and art.

Methodology

Research

Web search:

Library search:

Google, yahoo and duckduckgo
Youtube
Library Database search (e-journals and recorded tv programs.)
Books.
DVDs. Papers-journals.

Attending Exhibitions:

Collections.
Contemporary artist exhibitions.

 

Action research

I will develop my action research using the following tools:

Sketchbook

Digital diagrams

Digital sketches

Physical sketches

 

Blog posting

I will keep a record of my MA activities through a personal blog, for this I have set several categories that correspond to specific parts of my process:

Bibliography:

Thougts:

Here I will publish all the details about sources of information that I might consider important for my practice e.g. videos, web articles and books. At the end of every post I will put my reflection about this source trying to specify why I found it important. I will also keep record of things that come to my mind in a random basis, maybe while I’m sitting on the train, eating, watching facebook or else.

Tutorials:

My work:

This are the notes an highlights of every tutorial session. Under this category I will post everything I see as an output from my practice: this includes diagrams, sketches, 3D models, gifs, animations.

Influences:

Here I will post references from artists, specific pieces, Quotes and reflections that I find significant to the development of my practice.

Outcomes

Digital pieces:

Physical pieces:

This will be a series of pieces that will only exist in the digital space although they may contain traces of physical world. This series of pieces will exist in the physical space but hopefully will exhibit elements from digital aesthetics.

Physical-digital pieces:

I also want to create work of that can inhabit physical-digital spaces. In this case I want to take this concept as further as I can in order to stitch physical-digital experiences in to one single thing.

Bibliography

I will keep record of the sources by publishing a post with reference to the materials I find useful through my research.

I have a digital folder for de documents I may download and use as reference.

I also intend to keep a marker folder on my chrome browser for the documents I can not download.