Giving birth to a Gcode child

This is my first 3D printing.
2015-11-10-Printing

Reflection:

The printing of this piece took almost 12 hours (and a huge effort not to think about it). It  was really interesting to see the reaction of people when I sowed it around saying I was going to paint over it, almost every body told me not to. I imagine that this reaction may have to do with the fact that 3D printings still rare things at the present, and people end up seeing them as unique and beautiful, I guess this is the same reaction people would have shown in the past when they saw a paper laser print for the first time.

This experience has given me a lot to think about the process of 3D printing; the software that involves and its features, the variables involved (heat, gravity, speed and time), the simplicity of the process and the dependence on a machine.

Reality as a material – Object #1

This is my first model using some photos I took while Philip was posing, In this case I wanted to do a simple approach to 3D modeling by using a simplified mesh with the combination of 3 photos, The lack of care is intentional as I was looking for a non-realistic representation.

Refection:

It is interesting for me to observe an increase of the “weigh” of the representation by the use of 3D modeling, maybe it has to do with the fact that subject and environment are joined together, I am also aware that the previous knowledge of this scene may interfere with the way I see it, but anyway, I feel that I can suppress more parts of the visual references in order to achieve new and interesting outcomes.

An other interesting thing, is that when I rotate the model I find more information to complete the interpretation of the “scene” (It sound obvious) but I feel that this new information doesn’t need to be presented in a specific order or even more, doesn’t have to be presented as a physical extension of the previous images, It feels that the brain is capable of accepting the changes of directions and even gets excited if presented new and challenging information, I think this is a really good opportunity to start playing with ambiguity!

Acetate dreams

Yesterday I started working on my first 3D model using Acetate.

wpid-20151104_163359.jpg

Reflection:

As I finished the model, I noticed that the material bends a lot and because of its flexibility, It could be really difficult to paint realistic details over it. I started thinking about different ways to fix this problem, Celine suggested me to use thermoforming, that actually sounds good for an experiment. Anyway, as I was going home I started thinking about te possibilities that many materials have, and I ended with the concept of a “sandwich” made of different materials.

Don’t you worry

Piece-quick-text

Reflection:

I’ve just seen a video with a scene containing lots of text. I was unable to read it because it went away really fast. I reflected about this and I understood out that this could trigger a really complex reaction towards story telling in video (if you do the same over an over again). the Viewer’s brain will collapse on frustration, but at the same time, this could be the beginning of a meaningful engagement with the audience.

As humans, we have a strong reaction to text, maybe is because we have a mindset that recognises text as a primary source for meaning while images tend to be classified as ambiguous sources.

Physical-digital miscegenation cycle #2

This is my second diagram, I began trying to specify a wide range of components and it has changed a lot.

 

drawit-diagram

Reflection:

Right now I am starting to understand the possible relations between “context” and “processes” in the digital world. Files or “digital objects” can have different states depending on the context.

I am also aware that digital environments are dependant on physical matter .

We don’t have to ve friends sketch#1

This is the first sketch I made using the model of the composition of an experience.

Reflection:

This sketch shows a really complex representation of reality, the process I used to map the UVs is not ideal because I had to work each piece separated from the others, therefore I only saw the result at the end, also, this technique didn’t allow me to actively integrate the different parts as a whole.

Diagram #1

This is a model I made to reflect about the composition of an experience. Basically, I am trying to figure out how to  represent a specific scene/topic in a way that also acknowledges the existence of additional information. This is important to me as I feel that when representing thoughts, it is important to understand that visual information behaves like a collage (at least in my brain).