He is a north american artist that uses acrylic plastic and plexiglass in order to create different kinds of abstract pieces. His main interest is fixed on patterns and the way us humans respond to them as living creatures.
I was attracted by the colors and shapes of his sculptures, He goes through a really complex process to create his work of art, although I feel that some how this restricts the possible outcome, the final product is quite interesting.
On an interview, he compared the analog pixels in his work to the digital pixels we see in a screen, this made me think about the processes one can use (including the ones I used in the past) to imitate virtual reality in physical life, he also talked about patterns in nature and the way we humans are “programed” to detect them this is actually a pretty good concept to explore through Neuroscience.
Back at the studio we had a discusión about the way we are facing our MA, at some point it was all about dealing with a lot of questions about the right way to do things so I drew a sea with 5 islands and a little boat sailing from one place to another. At the end I understood that it is all about dealing with uncertainty as a really important part of the process then I made a connection to what Jonathan says about the end of the MA; he suggest that the best thing that can happen to you at the end of the MA, is that you get frustrated and overwhelmed by the feeling that you are just starting to figure out where to go.
The printing of this piece took almost 12 hours (and a huge effort not to think about it). It was really interesting to see the reaction of people when I sowed it around saying I was going to paint over it, almost every body told me not to. I imagine that this reaction may have to do with the fact that 3D printings still rare things at the present, and people end up seeing them as unique and beautiful, I guess this is the same reaction people would have shown in the past when they saw a paper laser print for the first time.
This experience has given me a lot to think about the process of 3D printing; the software that involves and its features, the variables involved (heat, gravity, speed and time), the simplicity of the process and the dependence on a machine.
He is a Canadian artist that explores dripping as a way to create three dimensional representations involving humans. He is also interested in Virtual reality.
For me is interesting to see hoy painting can be projected towards the “third dimension”, I have to say I don’t particularly like the “childish” effect of the representation in earlier work (I have only seen low res pictures) and I`m also concern about the visual “weight” of the acrylic plaques. However, his latest work is amazing, he has been able to create really cool 3D environments.
He was a British artist and architect. At the beginning of his career he was a representational painter of landscapes, still life and figures but with time he evolved towards abstract paintings, collages and structures.
I was captivated by some of his latest paintings where he used 3D painted rectangles.
This is my first model using some photos I took while Philip was posing, In this case I wanted to do a simple approach to 3D modeling by using a simplified mesh with the combination of 3 photos, The lack of care is intentional as I was looking for a non-realistic representation.
It is interesting for me to observe an increase of the “weigh” of the representation by the use of 3D modeling, maybe it has to do with the fact that subject and environment are joined together, I am also aware that the previous knowledge of this scene may interfere with the way I see it, but anyway, I feel that I can suppress more parts of the visual references in order to achieve new and interesting outcomes.
An other interesting thing, is that when I rotate the model I find more information to complete the interpretation of the “scene” (It sound obvious) but I feel that this new information doesn’t need to be presented in a specific order or even more, doesn’t have to be presented as a physical extension of the previous images, It feels that the brain is capable of accepting the changes of directions and even gets excited if presented new and challenging information, I think this is a really good opportunity to start playing with ambiguity!
Is reality an institution built inside of a blender?
Explore and reflect about how to represent the experience of life inside physical-virtual reality through physical-digital tools.
► Define the main existing dichotomies between the digital world-context and the physical. ► Define the main existing dichotomies between the digital objects and the physical. ► Explore the different available techniques for digitalization and materialization (towards and from digital world). ► Review different approaches to the perception of reality. ► Review and explore memory and imagination as inputs to the process of representation.
Create hybrid work of art from my personal reflections on contemporary life in order to engage in conversation with a physical-digital audience.
► Experiment with different approaches to digitalization and materialization events. ► Experiment with different processes for digital and physical evolution. ► Create a series of pieces through different types of physical-digital miscegenation cycles.
For this MA, I would like to explore the context for different subjects:
Reality and fantasy
The relation between reality and fantasy through the history human kind.
Body and mind
Studies reflecting about the relation between body and mind.
Memory ► How memory works in our brains. ► The preservation of human history through different media. ► The evolution of digital storage.
►Representative Artists. ►Video games and art.
►Google, yahoo and duckduckgo ►Youtube ►Library Database search (e-journals and recorded tv programs.)
► Books. ► DVDs.► Papers-journals.
► Collections. ► Contemporary artist exhibitions.
I will develop my action research using the following tools:
I will keep a record of my MA activities through a personal blog, for this I have set several categories that correspond to specific parts of my process:
Here I will publish all the details about sources of information that I might consider important for my practice e.g. videos, web articles and books. At the end of every post I will put my reflection about this source trying to specify why I found it important.
I will also keep record of things that come to my mind in a random basis, maybe while I’m sitting on the train, eating, watching facebook or else.
This are the notes an highlights of every tutorial session.
Under this category I will post everything I see as an output from my practice: this includes diagrams, sketches, 3D models, gifs, animations.
Here I will post references from artists, specific pieces, Quotes and reflections that I find significant to the development of my practice.
This will be a series of pieces that will only exist in the digital space although they may contain traces of physical world.
This series of pieces will exist in the physical space but hopefully will exhibit elements from digital aesthetics.
I also want to create work of that can inhabit physical-digital spaces. In this case I want to take this concept as further as I can in order to stitch physical-digital experiences in to one single thing.
► I will keep record of the sources by publishing a post with reference to the materials I find useful through my research.
► I have a digital folder for de documents I may download and use as reference.
► I also intend to keep a marker folder on my chrome browser for the documents I can not download.
Yesterday I started working on my first 3D model using Acetate.
As I finished the model, I noticed that the material bends a lot and because of its flexibility, It could be really difficult to paint realistic details over it. I started thinking about different ways to fix this problem, Celine suggested me to use thermoforming, that actually sounds good for an experiment. Anyway, as I was going home I started thinking about te possibilities that many materials have, and I ended with the concept of a “sandwich” made of different materials.