This is a interesting movie, it was really cool to watch the way Lynch substituted roles an characters, I also was very interested by the way he defined some characters and left some of them completely undefined. The reality of the story broke several times without explanations and it ended right at the beginning. This film was full of ambiguity. I specially liked a part of the dialog:
Ed: Do you own a video camera?
Renee Madison: No. Fred hates them.
Fred Madison: I like to remember things my own way.
Ed: What do you mean by that?
Fred Madison: How I remembered them. Not necessarily the way they happened.
Ideas to explore:
- Everybody has a version of reality.
- Ambiguity awakes the mind.
“Reality is merely an illusion, albeit a very persistent one.”
― Albert Einstein
“Reality exists in the human mind, and nowhere else.”
― George Orwell, 1984
“The eye sees only what the mind is prepared to comprehend.”
― Robertson Davies, Tempest-Tost
“Humankind cannot bear very much reality.”
― T.S. Eliot, Four Quartets
“Are you really sure that a floor can’t also be a ceiling?”
― M.C. Escher
I’ve just seen a video with a scene containing lots of text. I was unable to read it because it went away really fast. I reflected about this and I understood out that this could trigger a really complex reaction towards story telling in video (if you do the same over an over again). the Viewer’s brain will collapse on frustration, but at the same time, this could be the beginning of a meaningful engagement with the audience.
As humans, we have a strong reaction to text, maybe is because we have a mindset that recognises text as a primary source for meaning while images tend to be classified as ambiguous sources.
In this diagram I am reflecting about the different stages in the life span of a file.
The overwriting process is similar to the construction of a painting (if you see it in from a broader perspective).
This is my second diagram, I began trying to specify a wide range of components and it has changed a lot.
Right now I am starting to understand the possible relations between “context” and “processes” in the digital world. Files or “digital objects” can have different states depending on the context.
I am also aware that digital environments are dependant on physical matter .
This is the general view of the cycle I am exploring to reflect about the integration of digital aesthetics into my work of art. For me, this is an important reference for the methodology I want to develop through my practice.
This is the first sketch I made using the model of the composition of an experience.
This sketch shows a really complex representation of reality, the process I used to map the UVs is not ideal because I had to work each piece separated from the others, therefore I only saw the result at the end, also, this technique didn’t allow me to actively integrate the different parts as a whole.
This is an interesting movie, it mixes fantasy and reality without warning, the main character really amazing, at the end I was really surprised.
Ideas to explore:
- Going back and forth from fantasy to reality can be a powerful way to create ambiguity.
- The representation of experience doesn’t have to follow a straight line in time.
This is a model I made to reflect about the composition of an experience. Basically, I am trying to figure out how to represent a specific scene/topic in a way that also acknowledges the existence of additional information. This is important to me as I feel that when representing thoughts, it is important to understand that visual information behaves like a collage (at least in my brain).