Yesterday I started working at a new place and they gave me permission to print small pieces from time to time, this encouraged me to star using 3D prints again, so I made a small model from an image I want to include on my next piece.
My next step will be to integrate some of this new prints into the new piece and see how they behave.
At the moment I feel that 3D printing might allow me to include some complex features to my objects, maybe some pieces that need to be precise or that might need a stronger material as a support, the only way to find out is to keep making new models.
Last Wednesday I participated in the second session at the Tate Modern, It was a very good experience as I managed to present my work to several people and even engaged some interesting conversations, I also got some good feedback from people that do have a genuine interest towards painting.
Thanks to this experience I do know that my piece is not for everyone, while some people really spend time teleporting themselves and watching carefully, others are expecting to play a game and quit my piece after a short period of time. I am aware that this is partly because the audience of the Tate Exchange is quite broad and with a huge variety of expectations.
When reflecting on how the whole thing is displayed i.e. physical object, VR immersion, and flat screen real-time transmission, I feel that I should get rid of the teleporting feature and replace it for a continuous navegation, at the moment, my solution will be to create a path for the Camera Rig and ask the VR player to sit down and move his/her head to look around, I feel that in this way, I will get a smoother experience for both the VR player and the spectators, I will also gain control on how the piece is viewed, in the future I could find a way to allow the VR player to move smoothly around the piece and zoom in and out on specific parts of it.
I want to add that I was quite surprised to see that some really young kids really enjoyed the experience.
Recently I was accepted on a peer-to-peer event called Pop-up common room, and one of the things we had to do was to read a book called Ways of seeing by John Berger, I did not read the book although now I think is worth to take a look to it, instead, I saw a four-episode collection of videos on youtube.
I have to say that this was a very positive surprise, and I feel that many of the things said by him resonate a lot with my ideas.
There are particular passages on this videos that I am planning to share at the research discussion due on the 9th of March.
The first fragment is about how we see things and how images are manipulated and transformed by the use of the camera to reproduce them, I really feel that there is a strong link with my research paper.
At the end of this same fragment, I found a strong connection with my present practice and how images could be used to create space.
The next fragment gains a huge importance within my current practice as I am able to use still images in combination with a moving camera and even sound. I really like it when he talks about the corridor between the viewer and the painting.
This other little fragment resonates with my idea of the META-IMAGE
This other fragment from episode 4 also enriches my idea of the META-IMAGE
At the moment I am quite interested in two specific topics i.e. spatial metaphors and the Meta-image, Berger has given me wonderful insights about images and the way we use them and abuse them, I think I should take a look at his book and also look for references to other authors that reflect about visual culture.
On January I created a piece called “Portrait of my wife”, this was my next physical sculpture after the ones I made for the Interim show, I felt quite challenged by it and my research was focused on the ways one can depict the self, around that same time I finished reading “Picturing the Self” – by artist Geb Doy.
Up to this point, I feel that when depicting visual reality, I have to balance both the landscape and de subject in order to build the dynamics of my pieces; is not about people or places, it is about both.
Again I was thinking about Zygmunt Bauman’s book “Globalization”. At one point, I felt that there was a connection between the dematerialization of information and my need to extrude the image. Maybe I am making 3D images in an effort to physically grasp the reality that is represented in them, to make them an object that exists inside my physical space rather than a flat image presented on a screen.
Maybe this has to do with the fact that the huge flood of digital images makes us feel disconnected because the are not part of immediate physical reality. on Bauman’s book, he was referring to how time and space have been compressed in a globalised world
I was reading Zygmunt Bauman’s book “Globalization”, and there he was referring to cheap communication. how the electronic means liberated information from its physical boundaries.
When reading this, it is easy to think about how digital media and especially social media present us with a collaged reality that clashes with our immediate reality, so our brains are constantly challenged in order to make sense of this chaotic expanded reality.
Made Cheap / Cheap made
One could say that there is always a cost associated with the creation of an image and that this cost could be expressed in time and effort (including learning curves), in the cost of materials used and involved in the creation process and even in resources involved (like tools and places).
One could also add that thanks to the means of reproduction, these costs are most likely to be divided between the copies created from an original (something very different happens with value) and this could allow you to make images cheap. Thinking about digital images allows concluding that they are even cheaper thanks to the means of replication and transport.
I guess that a very important fact to take into account is that today, more than ever, people are exposed to images; both digital and physical images have flooded our reality. One interesting thing about this is that, although images have become cheap, common and ephemeral, they had also become a fundamental part of how we communicate and interact with each other.
I am interested in the representation of reality as a subjective experience built at the junction of both inner and outer worlds, I want to create meta-images that use naturalistic depiction as a point of entry into the inner world.
I believe that by liberating the image from the restraints imposed by the frame, the flat canvas and the geometric perspective systems, it becomes a meta-image that comes closer to how I truly experience reality.
I watched this video and I was fascinated by the idea that our experience of reality is actually mediated by an interface that helps us to deal with it without having to deal with more complex elements of it, similar to what computer interfaces allow us to do when interacting with the machine.
I think that this video supports and validates my quest for a visual representation that escapes the restraints of de frame and perspective systems. I think that in the future I might use this analogy of an interface as a way to address the function of the work of art. An interface that represents my experiences on reality.
I found this artist by accident, at the beginning I was attracted by the way he combines painting and sculpture in his work, things shifted a lot when I discovered a video on a specific piece called “Happy landscape”.
I was surprised as it was very difficult to find any image of this painting on google, at the end, I found a good enough image of the whole painting on Instagram.
In this video, I also learned that Dubuffet was very influenced by primitive artists.
My interest: I am fascinated by the childish way in wich the landscape is presented, I personally think that there is a strong connection between this piece and the way I want to represent the context of
I am fascinated by the childish way in wich the landscape is presented, I personally think that there is a strong connection between this piece and the way I want to represent the context of an experience. I really believe that the lack of a fixed perspective system allows the piece to include much more within the frame.