A walk through ambiguity – Sketch #2

This is my second sketch for this piece:


I was trying to figure out a way to represente ambiguity as part of the memory of a experience, thanks to a short by David Linch “the boat” and an explanation about ambiguity by Bernstein Norton on a 1973 show called “the unanswered question” I end up using past memories as a resource. I´m quite satisfied with the sketch and I’v decided to use it for this piece.

Reality as a material – Object #1

This is my first model using some photos I took while Philip was posing, In this case I wanted to do a simple approach to 3D modeling by using a simplified mesh with the combination of 3 photos, The lack of care is intentional as I was looking for a non-realistic representation.


It is interesting for me to observe an increase of the “weigh” of the representation by the use of 3D modeling, maybe it has to do with the fact that subject and environment are joined together, I am also aware that the previous knowledge of this scene may interfere with the way I see it, but anyway, I feel that I can suppress more parts of the visual references in order to achieve new and interesting outcomes.

An other interesting thing, is that when I rotate the model I find more information to complete the interpretation of the “scene” (It sound obvious) but I feel that this new information doesn’t need to be presented in a specific order or even more, doesn’t have to be presented as a physical extension of the previous images, It feels that the brain is capable of accepting the changes of directions and even gets excited if presented new and challenging information, I think this is a really good opportunity to start playing with ambiguity!

Lost Highway


My interest:

This is a interesting movie, it was really cool to watch the way Lynch substituted roles an characters, I also was very interested by the way he defined some characters and left some of them completely undefined. The reality of the story broke several times without explanations and it ended right at the beginning. This film was full of ambiguity. I specially liked a part of the dialog:

Ed: Do you own a video camera?
Renee Madison: No. Fred hates them.
Fred Madison: I like to remember things my own way.
Ed: What do you mean by that?
Fred Madison: How I remembered them. Not necessarily the way they happened.

Ideas to explore:

  • Everybody has a version of reality.
  • Ambiguity awakes the mind.



My interest:

This is a very weird movie, it involves the concept of virtual reality gaming, at the end you find that there are more layers in to the drama. At some point I suspected that the bad acting was actually due to the bad acting inside video games (am not sure). At some points the fantasy was broken due to lacks in the “realism” but at the same time, this fractures on credibility opened the path for surprise.

Ideas to explore:

  • Some lacks in “realism” can lead to new dimensions.
  • Breaking the credibility can set the mind of the spectator onto a different and exploitable mood.


Mulholland Drive


My interest:

This is an interesting movie, it mixes fantasy and reality without warning, the main character really amazing, at the end I was really surprised.

Ideas to explore:

  • Going back and forth from fantasy to reality can be a powerful way to create ambiguity.
  • The representation of experience doesn’t have to follow a straight line in time.