Last week, thanks to the collaboration I am doing with artist Jennet Thomas, I started to experiment with the animation of meshes using blender.
First and through the use of photogrammetry, I created a model from my girlfriend’s teddy fox.
Secondly I imported the model inside of blender and added some bones to animate it.
Finally I exported a video of the small animated sequence.
This exercise gave me the opportunity to reflect on my practice as a video producer, I think it is really interesting to use video as a way to explore time and movement as fundamental parts of reality. Now I am planning to do a piece on which I will experiment with he animation of characters and physical objects.
What happens when you stay still but objects move around you depicting a twisted perspective?