I watched this video and I was fascinated by the idea that our experience of reality is actually mediated by an interface that helps us to deal with it without having to deal with more complex elements of it, similar to what computer interfaces allow us to do when interacting with the machine.
I think that this video supports and validates my quest for a visual representation that escapes the restraints of de frame and perspective systems. I think that in the future I might use this analogy of an interface as a way to address the function of the work of art. An interface that represents my experiences on reality.
Today I was watching a video of David Hockney talking about his exploration on space, I thought that his questions are pretty interesting but I also think that his approach to a solution is quite “flat” and at some point I wanted to interrupt him to point out a different approach to the problem.
His work really inspires me, and I want to go beyond what he has accomplished. At one particular point (5:50 min), he pointed out that the format made the painting easy to transport, this triggered a connection inside my head, it seems that depicting reality over flat surfaces has a pretty straight connection with what is functional on a physical level, so I started thinking about my research paper and again I found traces of this idea where the physical aspect of reality and therefore our physical body tends to mediate what our mind is able to express.
In another part of the Video (8:07), Hockney says that “two dimensions don’t exist in nature” and then hi tries to explain that it is a problem of scale because if a canvas were huge then it would feel like a mountain, a bit further he refers about how we feel space and says that while standing in front of the Grand Canyon, he felt it like a 3D space but sometimes he could feel it as a flat image.
In another interesting part (13:20), he says that “we see space through time”, I really like this Idea because it makes a lot of sense, how ever, I still thinking about the problem of the flat image.
At the end he talks about how he experienced 3D cinema and how disappointing it was, he also makes a vague reference to Virtual Reality.
Although artistic expression might be triggered inside the mind, it has to mediate and cope with the demands of the physical world in order to become physical expression (I am trying to leave digital art out of this discussion). After doing a research on this matter, I have got the idea that through the history of painting, physical world has had always the last word on how things are created.and that one of the biggest consequences of this is that painters from the 21th century, are still trying to depict the experience of reality over flat surfaces.
For me this is a mayor concern as I think that it is possible to evolve this way of depicting reality even for static images like paintings.
I had had this idea for quite a while in my head, I think that Self-consciousness has taught me that the mind does not store information as chunks of text ant that the visual imagery I “see” in my reflections is more or less the most pure state of my recalled thoughts and memories.
I guess I think without language, and I translate mental images onto lenguaje often to rationalize them, so maybe a more important question would be, Could I reflect without language? Could I use a mix of images and language?. (I know that the answer to the last one is yes).
While working on my first VR project I could not help to think that for most of the time, we humans (I guess animals too) end up living our lives inside of fixed paths. I started to imagine that they are like tunnels that cut through reality offering us with a secure yet very narrow view over the physical existence.
From my research on neuroscience,I know that this phenomenon has a biological explanation and a big impact on the way we experience life.
This is a pretty interesting fact that I will explore by creating more VR experiences.
Today I was working on my next piece and I started to realize that this task of connecting the dots on a 3D model is now an automatic task embebed on my brain (Basal ganglia and/or Cerebellum), so now I have more space on my Prefrontal Cortex to reflect about my process and even think in advance about the whole piece.