I have been working with Jennet for quite a while on the “chicken project”, the latest challenge has been to learn how to properly animate a 3D character using Blender.
After a long tutorial and several cups of coffee I understood the basics of character animation and now I am having fun animating this twisted character.
At the beginning of this project I was thinking about using photogrammetry to create static 3D models to use inside of Unity for a “walk around project”, this new knowledge has opened new doors for me and I am now planning to create a series of videos with animated models from meshes built with photogrammetry. My first idea is to create a “moving reality” film.
Last week, thanks to the collaboration I am doing with artist Jennet Thomas, I started to experiment with the animation of meshes using blender.
First and through the use of photogrammetry, I created a model from my girlfriend’s teddy fox.
Secondly I imported the model inside of blender and added some bones to animate it.
Finally I exported a video of the small animated sequence.
This exercise gave me the opportunity to reflect on my practice as a video producer, I think it is really interesting to use video as a way to explore time and movement as fundamental parts of reality. Now I am planning to do a piece on which I will experiment with he animation of characters and physical objects.
What happens when you stay still but objects move around you depicting a twisted perspective?
Today the sky was gray and the morning had been washed away by a persistent rain that kept talking until the middle of the afternoon. My excuse vanished and my mind started to insistently remind me that I needed to bring back a book to the Wimbledon’s library. At the edge of 4 pm I decided to take my chances on a fast trip to the college.
I took the path that runs parallel to the train tracks. I was moving fast using one eye to watch out for people while keeping the other fixed on the gray clouds above. After a few minutes down the road, and tanks to the black color of the wet pavement, I started noticing little tinny yellowish things spread on the floor, on a closer inspection I was both surprised and terrified, little snails were coming out of the bushes and nobody noticed them.
As I started walking carefully, I noticed some small and gooey spots on the floor, there were sad little tragedies all over the rout, and although I was able to “save” a few of them, it felt as a pointless task, after all, there was nothing I could do to explain them how dangerous it was to slowly drift on that big road.
Back from the library the scene was the same, lots of people walking carelessly while little snails were creeping awfully slowly on the way. I had to put one out of its misery, save two more and then decided to document the scene, I first tried to take several pictures of one to make a 3D model of the living one, It was impossible as they move to fast for a sequence of photos.
My only option for a 3D model was to pic the “still ones”.
Last week I went on a trip to Paris, nice weather, lovely company and lots of interesting places to visit. Since the first day, I used my camera for different experiments while walking freely through the streets of this wonderful city, one might say that this was my first big psychogeographic exploration.
Right now I am building several models and I wanted to post some renders of one that is really interesting for me as it combines an actual object with a chunk of the surrounding environment.
This exercise has taught me a lot, now I am planning to build both a VR “walk around” and a 360 video.
I think I have a lot to explore, many ideas in my head, it is really interesting to create “3D found objects” from photographs, there are a lot of technical questions to keep in mind but I really like aesthetics of this digitalization process, I think this offers a lot of opportunities for my research on the process of memory preservation an recollection.