Immersive reflection – A VR sketchbook

A couple of weeks ago I started building this VR piece for an Academic Support event that will be held on the 11th of May, at the beginning I felt that it was kind of silly to make a sketchbook using VR, after all, it takes a lot of time without and it does not feel like a practical thing to do.

I have to say that after a while I felt that this exercise allowed me to refresh my memory around my practice as I had to go back to look at very old posts, I also felt that it was quite nice to walk around old and recent thoughts although I have to say that I did focus on just one of my projects in order to keep this task simple.

At the moment I feel that I need to spend more time wandering around this space as I have spent most of the time working on it and sorting little challenges like playing a video and replacing one of the VIVE controllers with a flashlight (something I wanted to do for a long time).

I really think that VR allows you to observe your notes from a quite unique perspective and now I am thinking about expanding this little work to include other projects.

Don’t you worry



I’ve just seen a video with a scene containing lots of text. I was unable to read it because it went away really fast. I reflected about this and I understood out that this could trigger a really complex reaction towards story telling in video (if you do the same over an over again). the Viewer’s brain will collapse on frustration, but at the same time, this could be the beginning of a meaningful engagement with the audience.

As humans, we have a strong reaction to text, maybe is because we have a mindset that recognises text as a primary source for meaning while images tend to be classified as ambiguous sources.